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Archive for October, 2008

Tightening the belt

So, in other news, I’ve heard that some people are rather upset about the economy. There’s really nothing new about this, of course, but I understand how folks can get a little panicky when a bunch of their money goes up in smoke. Share this:Close Bookmark and Share This Page Save to Browser Favorites / BookmarksAskbackflipblinklistBlogBookmarkBloglinesBlogMarksBlogsvineBuddyMarksBUMPzee!CiteULikeco.mmentsConnoteadel.icio.usDiggdiigoDotNetKicksDropJackdzoneFacebookFarkFavesFeed Me LinksFriendsitefolkd.comFurlGoogleHuggJamespotJeqqKaboodlekirtsylinkaGoGoLinksMarkerMa.gnoliaMister WongMixxMySpaceMyWebNetvouzNewsvineoneviewOnlyWirePlugIMPropellerRedditRojoSegnaloShoutwireSimpySlashdotSphereSphinnSpurlSquidooStumbleUponTechnoratiThisNextTwitterWebrideWindows LiveWorlds [...]

The ad-man cometh

As you might notice, I’m experimenting with placing ads on newstalk. I have this hazy idea that it would be nice for my sites to pay for their own hosting (~$15 a month, currently), with the idea of eventually upgrading to a more featureful account and making some improvements in the way I currently run [...]

Free Sky: A Sample Throughline

Perhaps it will help to describe the throughline of Free Sky, as experienced by the player. This is an attempt at a “user story”, describing a specific play-through.

Free Sky: Structure and Story

The goal of Free Sky is to provide the player with the experience of a structured, dynamic, episodic narrative about the player character, his allies and his enemies, in the context of a gritty science fiction interplanetary trade simulation.

By a structured narrative, I mean a coherent plot with a central conflict and several secondary conflicts, producing the familiar pattern of [...]

Free Sky: People

The most important design principle that Free Sky must fulfill comes from the inestimable Chris Crawford:

People, not things.

By this all people will know that you are my disciples

The Economist writes an insightful summary of recent splits and reunions within the Church.

It may be useful to consider Jesus’ words:

A new commandment I give to you, that you love one another: just as I have loved you, you also are to love one another. By this all people will know that [...]

Free Sky: Ambition

So, there’s this computer game I’ve been working on for the past three years. The working title is Free Sky, and the concept is very ambitious. Too ambitious, in fact. I have had several aims with this project, with varying amounts of success:

Free Sky: Series Intro

As I ponder the Free Sky project–what went wrong and how I might turn things around–I’d like to follow Chris Crawford’s advice and write out my ideas in long form, puzzling through the design problems one by one. The goal is to clarify my thinking before I invest more time chasing down rabbit trails and writing even more useless [...]

Focus, Redux

Nearly three years ago, I wrote about focus. This is my update on all that, and my rationale for reviving a near-dead blog. If you don’t want to read this lengthy screed, I’ll sum it up here:

I have to start writing again. Regularly. Newstalk is my chosen venue. If I don’t write here several times a week, please harass [...]

Before there was time

This is why I love John C. Wright:

If timespace came into being with the moment of the Singularity (to give the Big Bang a more dignified name), then what was the condition of the universe (if there was a universe) before this point? Was it the collapse of a previous [...]