Free Sky: Structure and Story
This is a part of "Free Sky".
Series contents:
- Free Sky: Series Intro
- Free Sky: Ambition
- Free Sky: People
- Free Sky: Structure and Story
- Free Sky: A Sample Throughline
The goal of Free Sky is to provide the player with the experience of a structured, dynamic, episodic narrative about the player character, his allies and his enemies, in the context of a gritty science fiction interplanetary trade simulation.
By a structured narrative, I mean a coherent plot with a central conflict and several secondary conflicts, producing the familiar pattern of rising action, climax, and resolution.
By dynamic narrative, I mean a story constructed procedurally from the interaction of the player, NPCs, items, environment, and prefabricated components.
By episodic narrative, I mean a story arc composed of serial adventures, each with a self-contained central conflict and resolution, spanned by secondary conflicts between recurring characters.
By gritty science fiction, I mean people living, but not often bathing, in space-ships made of banged-up metal.
By interplanetary trade simulation, I mean buy low, sell high, and keep your wits about you, because someone, somewhere is working very hard to cheat you. Between this and the characters, there should be plenty of opportunities for conflict.
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