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Posts tagged abstract design

Enabling data-driven object construction.

In my research, I’ve spent a lot of time reading what the developers of rogue-likes have to say. One of the more famous rogue-likes, Angband, uses text files to define just about everything in the game. This sounds a lot like the Pragmatic Programmer dictum: “put abstractions in code, details in metadata.” Share this:Close Bookmark and Share This Page Save to [...]


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