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Posts tagged Chris Crawford

Using tags for metadata and lookup.

With my object system prototype, I wanted to explore the possibilities of tagging. An article in AI Game Programming Wisdom 2 (”A Flexible Tagging System for AI Resource Selection”, by Paul Tozor) spurred my imagination: the article poses the scenario of a first-person sneaker. The player sneaks up on two guards and overhears them complaining about the cold. The straightforward [...]

Free Sky: People

The most important design principle that Free Sky must fulfill comes from the inestimable Chris Crawford:

People, not things.

Free Sky: Ambition

So, there’s this computer game I’ve been working on for the past three years. The working title is Free Sky, and the concept is very ambitious. Too ambitious, in fact. I have had several aims with this project, with varying amounts of success:

Free Sky: Series Intro

As I ponder the Free Sky project–what went wrong and how I might turn things around–I’d like to follow Chris Crawford’s advice and write out my ideas in long form, puzzling through the design problems one by one. The goal is to clarify my thinking before I invest more time chasing down rabbit trails and writing even more useless [...]

My people.

A few years ago, I was introduced to the concept of “my people”–authors and thinkers whom I can really jam with (thanks, Eleanor!). At the time, I didn’t really know who my people were, but ever since, I’ve been building up a list. Currently, my list includes the following, in no particular order:

Douglas [...]


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