The goal of Free Sky is to provide the player with the experience of a
structured, dynamic, episodic narrative about the player character,
his allies and his enemies, in the context of a gritty science fiction
interplanetary trade simulation.
By a structured narrative, I mean a coherent plot with a central
conflict and several secondary conflicts, producing the familiar
pattern of [...]
On October 28th, 2008, this was the truth. | (Tags: allies, arcs, bathing in space, central conflict, characters, climax, coherent plot, conflict, conflict and resolution, conflicts, enemies, free sky, interaction, interplanetary trade, metal, narrative, npcs, people, player character, plot, science fiction, serial adventures, space ships, story, story arc, structure, trade simulation, wits) | Comments Off