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Posts tagged prototype

Using tags for metadata and lookup.

With my object system prototype, I wanted to explore the possibilities of tagging. An article in AI Game Programming Wisdom 2 (”A Flexible Tagging System for AI Resource Selection”, by Paul Tozor) spurred my imagination: the article poses the scenario of a first-person sneaker. The player sneaks up on two guards and overhears them complaining about the cold. The straightforward [...]

Building for persistence at a fundamental level.

One of the first problems I tackled in my prototype was persistence, because I foresaw the difficulties of object serialisation, and I feared them. Because I’ve chosen Python as my language of first resort, serialisation isn’t as big of an issue as it would be, say, in C++: it’s built in to the language as the pickle module. The mechanics [...]


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