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Posts tagged python

Announcing Dyce.

I recently mentioned that I had a nifty little dice library and parser sitting around, waiting to get cleaned up and released as open source. Well, thanks to the common cold, I spent a good portion of today sitting around the house.

When I wasn’t sleeping, I was learning how to package a python library for [...]

Building for persistence at a fundamental level.

One of the first problems I tackled in my prototype was persistence, because I foresaw the difficulties of object serialisation, and I feared them. Because I’ve chosen Python as my language of first resort, serialisation isn’t as big of an issue as it would be, say, in C++: it’s built in to the language as the pickle module. The mechanics [...]