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Posts tagged story

Free Sky: A Sample Throughline

Perhaps it will help to describe the throughline of Free Sky, as experienced by the player. This is an attempt at a “user story”, describing a specific play-through. Share this:Close Bookmark and Share This Page Save to Browser Favorites / BookmarksAskbackflipblinklistBlogBookmarkBloglinesBlogMarksBlogsvineBuddyMarksBUMPzee!CiteULikeco.mmentsConnoteadel.icio.usDiggdiigoDotNetKicksDropJackdzoneFacebookFarkFavesFeed Me LinksFriendsitefolkd.comFurlGoogleHuggJamespotJeqqKaboodlekirtsylinkaGoGoLinksMarkerMa.gnoliaMister WongMixxMySpaceMyWebNetvouzNewsvineoneviewOnlyWirePlugIMPropellerRedditRojoSegnaloShoutwireSimpySlashdotSphereSphinnSpurlSquidooStumbleUponTechnoratiThisNextTwitterWebrideWindows LiveWorlds MoviesYahoo!Email This to a FriendCopy HTML:  If you like this then please subscribe to the [...]

Free Sky: Structure and Story

The goal of Free Sky is to provide the player with the experience of a structured, dynamic, episodic narrative about the player character, his allies and his enemies, in the context of a gritty science fiction interplanetary trade simulation.

By a structured narrative, I mean a coherent plot with a central conflict and several secondary conflicts, producing the familiar pattern of [...]

Free Sky: People

The most important design principle that Free Sky must fulfill comes from the inestimable Chris Crawford:

People, not things.


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