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Posts tagged structure

Building for persistence at a fundamental level.

One of the first problems I tackled in my prototype was persistence, because I foresaw the difficulties of object serialisation, and I feared them. Because I’ve chosen Python as my language of first resort, serialisation isn’t as big of an issue as it would be, say, in C++: it’s built in to the language as the pickle module. The mechanics [...]

Free Sky: Structure and Story

The goal of Free Sky is to provide the player with the experience of a structured, dynamic, episodic narrative about the player character, his allies and his enemies, in the context of a gritty science fiction interplanetary trade simulation.

By a structured narrative, I mean a coherent plot with a central conflict and several secondary conflicts, producing the familiar pattern of [...]


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